How to make Superheroes in Infinite Craft


You might have worked out that you can already make a lot of weird and wonderful things in Infinite Craft. We have already looked at creating life and humans, then we discovered you could make monsters to eat it all, and most recently we looked at how to make disasters, and found out we could also make the stars of the movie Titanic.

But if we are going to have monsters attacking the cities and towns we have crafted, we probably need to forge some brave protectors as well. So let’s have a look at how we can generate some superheroes.

Making Superman and Batman in Infinite Craft

An image of the Workflow in Infinite Craft

If you have been playing along so far, by now you will have realized that this game is nuts. For starters it’s free – who does that these days? It’s surprising we don’t need to pay a microtransaction just to get Godzilla.

Anyway, to get some comic book heroes and heroines you need to tread a certain path so let’s have a look starting with the Caped Crusader, Superman himself.

To create Superman we first need somewhere for him to save. We need to generate the City resource. To get to a city you need to create the following

Earth + Wind = Dust

Water + Dust = Mud

Mud + Mud = Clay

Clay + Clay = Brick

Brick + Brick = Wall

Wall + brick = House

House + House = Town

House + Town = City

Right now we are almost there on our path to making some superheroes. Next step, mix City + City = Metropolis

Now that sounds like Superman’s kinda place. Take a Human we made on the other page and mix him with Metropolis and KAPOW! We have our Superman.

Now for Wonder Woman – take Superman + Eve = Wonder Woman. Easy.

One more? Let’s do Batman who is a little more complex.

Moon + Priest = Werewolf

Werewolf + City = Vampire

Wonder Woman + Vampire = Batman.

Don’t ask us why the above is Wonder Woman, but if you mix Superman + Vampire you will generate Justice League.

Paul McNally

Gaming Editor

Paul McNally has been around consoles and computers since his parents bought him a Mattel Intellivision in 1980. He has been a prominent games journalist since the 1990s, spending over a decade as editor of popular print-based video games and computer magazines, including a market-leading PlayStation title published by IDG Media.

Having spent time as Head of Communications at a professional sports club and working for high-profile charities such as the National Literacy Trust, he returned as Managing Editor in charge of large US-based technology websites in 2020.

Paul has written high-end gaming content for GamePro, Official Australian PlayStation Magazine, PlayStation Pro, Amiga Action, Mega Action, ST Action, GQ, Loaded, and the The Mirror. He has also hosted panels at retro-gaming conventions and can regularly be found guesting on gaming podcasts and Twitch shows. He is obsessed with 3D printing and has worked with several major brands in the past to create content

Believing that the reader deserves actually to enjoy what they are reading is a big part of Paul’s ethos when it comes to gaming journalism, elevating the sites he works on above the norm. Reach out on X.



Image and article originally from readwrite.com. Read the original article here.