Aerosoft’s Airbus A330 delayed and will now arrive with Microsoft Flight Simulator 2024


At the end of 2023, we brought you the latest news on Microsoft Flight Sim 2024 which should be landing later this year and has got the flight sim community very excited.

Prominent sim aircraft publisher Aerosoft, who have been making addons since the early 1990s, did originally have an incredibly detailed version of the Airbus A330 due to arrive for the current iteration of Flight Simulator but have just announced that it is being pushed back (okay enough of the airport puns) to tie in more with the launch of Flight Simulator 2024, although there will still be a version released for the current version as well.

Aerosoft CEO Winfried Diekmann said in a press release, “The development time that we gain enables us to implement the highest standards and increase the feature set. For example, we are planning to offer several engine options, which were neither envisaged nor realizable in the previous project planning.”

Meanwhile, a developer update on the A330 site stated, “Following a thorough evaluation of the project, we have decided to shift the development and release of the A330 around the upcoming Microsoft Flight Simulator 2024. This will allow us to greatly expand the focus of the project – including multiple engine options. Additionally, we are planning to release both the CEO and NEO variants of the A330 simultaneously.”

Simmers have been waiting for the Airbus A330 for a few years now, with development starting back in 2021, and the risk for Aerosoft is that they will go to some of the other A330 options already on the market for their virtual flying.

Microsoft Flight Simulator 2024 is set to be a groundbreaking release for the sim when it arrives later this year. Flight simulation has often pushed the boundaries of what a home PC or console is capable of, but with the increase in the power of hardware in recent years, the 2024 iteration could be as close to the real thing as we have yet had.

Paul McNally

Gaming Editor

Paul McNally has been around consoles and computers since his parents bought him a Mattel Intellivision in 1980. He has been a prominent games journalist since the 1990s, spending over a decade as editor of popular print-based video games and computer magazines, including a market-leading PlayStation title published by IDG Media.

Having spent time as Head of Communications at a professional sports club and working for high-profile charities such as the National Literacy Trust, he returned as Managing Editor in charge of large US-based technology websites in 2020.

Paul has written high-end gaming content for GamePro, Official Australian PlayStation Magazine, PlayStation Pro, Amiga Action, Mega Action, ST Action, GQ, Loaded, and the The Mirror. He has also hosted panels at retro-gaming conventions and can regularly be found guesting on gaming podcasts and Twitch shows. He is obsessed with 3D printing and has worked with several major brands in the past to create content

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Image and article originally from readwrite.com. Read the original article here.